Projekter pr. år
Personlig profil
Forskningsprofil
Thomas Bjørner is Head of the research unit Media Innovation & Game Research (Me-Ga *) at Aalborg University. Thomas' main scientific competences are within user evaluations, qualitative- and mixed method approaches, in technology related projects. He has published extensively within applied qualitative research with more than 90 publications, including two textbooks. Thomas Bjørner has been PI, PM, work package leader and participant in more than 13 research projects. Thomas is appointed from the European Commission as expert within user evalu-ations and qualitative research. He is evaluator and rapporteur for EU grant applications, peer reviewer for 7 international high ranked journals, and coordinator and member of technical committees for international (User Technology) conferences. His research addresses besides methodological advancements within user evaluations, technology acceptance, interviews, observations, and field studies/ ethnography also the characterization of technology usages in different contexts. One of the aims within Thomas Bjørner’s research is to focus on applied qualitative methods with an increased validity and reliability in technology related projects. His research has especially used cases within the fields of gamified learning for youth, mobility, and television studies. Most recent included is VR-research for improved learning and social communication. Thomas co-founded and is vice chair in the research network for qualitative methods (since 2007), which include collaboration with 40 companies. Thomas teaches at both bachelor and master levels in courses within qualitative and mixed methods, as well as organizing two PhD courses in advanced qualitative methods. Thomas has been supervisor for successful PhD candidates within qualitative- and mixed method approaches.
* https://vbn.aau.dk/en/organisations/media-innovation-game-research-me-ga
Undervisningsprofil
Thomas is Head of the research group Media Innovation & Game Research (Me-Ga). Thomas teaches at both bachelor and master levels in courses within qualitative and mixed methods, as well as organizing two PhD courses in advanced qualitative methods. Thomas has been supervisor for successful PhD candidates within qualitative- and mixed method approaches.
Ekspertise relateret til FN’s Verdensmål
I 2015 blev FN's medlemslande enige om 17 Verdensmål til at bekæmpe fattigdom, beskytte planeten og sikre velstand for alle. Denne persons arbejde bidrager til følgende verdensmål:
Emneord
- Medieforskning
- User Evaluations
- Qualitative methods
- Serious Games
- Game Based Learning
- Mixed Methods Research
- Technology Acceptance
- Engagement and Motivation in Education
Fingerprint
- 1 Lignende profiler
Samarbejde i de sidste fem år
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Games, Communication and Learning
Fog, H. S., Reng, L., Bjørner, T., Kofoed, L. B. & Eskildsen, S.
10/10/2011 → …
Projekter: Projekt › Forskning
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Kvalitativt Metodenetværk
Bjørner, T., Heiselberg, L. & Schmidt, L. H.
01/01/2007 → …
Projekter: Projekt › Forskning
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EduTech
Bjørner, T., Hanghøj, T., Madsen, K. M. & Jensen, T.
01/06/2021 → 01/04/2022
Projekter: Projekt › Forskning
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Implementering af døgnrytmelys på hospitaler og plejehjem: en undersøgelse af personalets oplevelse af visuel komfort og velvære
Schledermann, K. M., Skov Hansen, T., Bjørner, T. & Mullins, M.
01/10/2019 → 01/01/2023
Projekter: Projekt › Forskning
Fil
Publikationer
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How can a serious game be designed to provide engagement with and awareness of the plastic crisis as part of UN's SDGs
Bjørner, T., sep. 2021, Proceedings of the Conference on Information Technology for Social Good (GoodIT '21). Association for Computing Machinery, s. 157–162 6 s.Publikation: Bidrag til bog/antologi/rapport/konference proceeding › Konferenceartikel i proceeding › Forskning › peer review
6 Citationer (Scopus) -
The advantages of and barriers to being smart in a smart city: The perceptions of project managers within a smart city cluster project in Greater Copenhagen
Bjørner, T., jul. 2021, I: Cities. 114, 103187.Publikation: Bidrag til tidsskrift › Tidsskriftartikel › Forskning › peer review
36 Citationer (Scopus) -
A Dynamic Engagement Model to Provide Ecological Awareness of the Climate Crisis through Video Games
Bjørner, T. & Schoenau-Fog, H., 2024, Ecogames: Playful Perspectives on the Climate Crisis. op de Beke, L., Raessens, J., Werning, S. & Farca, G. (red.). Amsterdam University Press, s. 129–144Publikation: Bidrag til bog/antologi/rapport/konference proceeding › Bidrag til bog/antologi › Forskning › peer review
Åben adgangFil4 Downloads (Pure) -
An Engaging Serious Game that Strengthens High School Students’ Understanding of the Periodic Table
Bjørner, T., Blume, N. B., Frederiksen, N. J. D., Hjort, V. S., Mørck, A. F. H. & Petersen, M., 2024, Games and Learning Alliance - 12th International Conference, GALA 2023, Proceedings. Dondio, P., Rocha, M., Brennan, A., Schönbohm, A., de Rosa, F., Koskinen, A. & Bellotti, F. (red.). Springer Science+Business Media, s. 3-12 10 s. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), Bind 14475 LNCS).Publikation: Bidrag til bog/antologi/rapport/konference proceeding › Konferenceartikel i proceeding › Forskning › peer review
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Evaluation of staff's perception of a circadian lighting system implemented in a hospital
Schledermann, K. M., Bjørner, T., West, A. S. & Hansen, T. S., 15 aug. 2023, I: Building and Environment. 242, 110488.Publikation: Bidrag til tidsskrift › Tidsskriftartikel › Forskning › peer review
Åben adgangFil2 Citationer (Scopus)36 Downloads (Pure)
Forskningsdatasæt
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Tell me what you see: An exploratory investigation of visual mental imagery evoked by music
Dahl, S. (Ophavsperson), Stella, A. (Ophavsperson) & Bjørner, T. (Ophavsperson), Sage Journals, 2022
DOI: 10.25384/sage.c.6282769, https://sage.figshare.com/collections/Tell_me_what_you_see_An_exploratory_investigation_of_visual_mental_imagery_evoked_by_music/6282769
Datasæt
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Tell me what you see: An exploratory investigation of visual mental imagery evoked by music
Dahl, S. (Ophavsperson), Stella, A. (Ophavsperson) & Bjørner, T. (Ophavsperson), Sage Journals, 2022
DOI: 10.25384/sage.c.6282769.v1, https://sage.figshare.com/collections/Tell_me_what_you_see_An_exploratory_investigation_of_visual_mental_imagery_evoked_by_music/6282769/1
Datasæt
Priser
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Serious Game Competition Award
Petersen, Mads Strømberg (Modtager), Bjørner, Thomas (Modtager), Jakobsen, Gustav Søgaard (Modtager), Hendriksen, Daniel Bredgaard (Modtager) & Hansen, Niklas Lee Skjold (Modtager), 2022
Pris: Forsknings- uddannelses og innovationspriser
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How to design potential solutions for a cross-country platform that leverages students’ diversity: A user-centered design approach – and its challenges
D'Ettole, Giulia (Modtager), Bjørner, Thomas (Modtager) & de Götzen, Amalia (Modtager), 19 aug. 2020
Pris: Konferencepriser
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How to evaluate emotional experiences in television drama series: Improving viewer evaluations by psychophysiological measurements and self-reports
Heiselberg, Lene (Modtager) & Bjørner, Thomas (Modtager), 2018
Pris: Konferencepriser
Aktiviteter
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Hosting visit from the University of Education, Freiburg
Thomas Bjørner (Andet)
26 jun. 2023Aktivitet: Andet
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Game-based learning: Foundation,design, and evaluation.
Thomas Bjørner (Foredragsholder)
12 jun. 2023Aktivitet: Foredrag og mundtlige bidrag › Gæsteforelæsning
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Validity and reliability in Qualitative Studies
Thomas Bjørner (Foredragsholder)
24 apr. 2023 → 25 apr. 2023Aktivitet: Foredrag og mundtlige bidrag › Gæsteforelæsning
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Hosting Ecogames/STRATEGIES, EU Horizon application steering group meeting
Thomas Bjørner (Andet)
8 feb. 2023 → 10 feb. 2023Aktivitet: Andet
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EduTech: The effect of game-based learning on reading engagement
Thomas Bjørner (Foredragsholder)
26 jan. 2023Aktivitet: Foredrag og mundtlige bidrag › Konferenceoplæg
Presse/medier
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Circadian lighting could help dementia residents...if staff can operate it
05/10/2023
1 element af Mediedækning
Presse/medie
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