Projekter pr. år
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Samarbejde i de sidste fem år
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Aratag - Mobile Exhibition Experiences
Vistisen, P., Selvadurai, V., Krishnasamy, R. & Smed, S. G.
01/01/2018 → 01/08/2020
Projekter: Projekt › Forskning
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EXPLORATION SYSTEMS: USING PERSONAL MOBILE DEVICES TO SUPPORT USERS IN AUTOMATED EXHIBITION SITES THROUGH GAMES AND PLAYFUL INTERACTIONS
01/06/2016 → 31/10/2019
Projekter: Projekt › Forskning
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Vores Museum
Madsen, K. M., Krishnasamy, R., Selvadurai, V. & Jensen, J. F.
01/06/2016 → 31/12/2020
Projekter: Projekt › Forskning
Publikationer
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Exploration Games: Can Game-Guided Systems Support Users in Automated Exhibition Sites?
Krishnasamy, R. & Vistisen, P., 2023, EAI DLI 2023: 8th EAI International Conference on Design, Learning & Innovation. Brooks, E. (red.). Springer, s. 1-27 27 s.Publikation: Bidrag til bog/antologi/rapport/konference proceeding › Konferenceartikel i proceeding › Forskning › peer review
Åben adgangFil31 Downloads (Pure) -
Motion Capture in the Metaverse - embodied co-present hybrid theater
Vistisen, P., Krishnasamy, R. & Nikolic, L. T., 2023, Synaesthetic Syntax Symposium IV: The Ghost vs the Machine. Hagler, J., Hochleitner, W. & Hosea, B. (red.).Publikation: Bidrag til bog/antologi/rapport/konference proceeding › Konferenceabstrakt i proceeding › Forskning › peer review
Fil35 Downloads (Pure) -
The Meta-stage: Utilizing Metaverse-Enabling Technologies for Hybrid Co-Presence Experiences
Krishnasamy, R., Vistisen, P., Nikolic, L. T., Hemmingsen, L. & Scarpelli, M., 2023, EAI TIE 2023 - 4th EAI International Conference on Technology, Innovation, Entrepreneurship and Education. 4 udg. Springer, 14 s. (EAI International Conference on Technology, Innovation, Entrepreneurship and Education).Publikation: Bidrag til bog/antologi/rapport/konference proceeding › Konferenceartikel i proceeding › Forskning › peer review
Åben adgangFil91 Downloads (Pure) -
Applied Gamification in Self-guided Exhibitions: Lessons learned from theory and praxis
Vistisen, P., Selvadurai, V. & Krishnasamy, R. K., 2022, (Accepteret/In press) Gamescope: The potential for gamification in digital and analogue places. Hansen, O. E., Jensen, T. & Rosenstand, C. (red.). Aalborg Universitetsforlag, 29 s. (e-bøger fra InDiMedia).Publikation: Bidrag til bog/antologi/rapport/konference proceeding › Bidrag til bog/antologi › Forskning › peer review
Åben adgangFil652 Downloads (Pure) -
Exploration Systems: Using Experience Technologies in Automated Exhibition Sites
Krishnasamy, R., 2022, Aalborg Universitetsforlag. 223 s.Publikation: Ph.d.-afhandling
Åben adgangFil168 Downloads (Pure)
Aktiviteter
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Paneldebat & Projektpræsentation
Kristina Maria Madsen (Foredragsholder) & Rameshnath Krishnasamy (Foredragsholder)
11 maj 2021 → 12 maj 2021Aktivitet: Foredrag og mundtlige bidrag › Konferenceoplæg
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Vores museums afslutningskonference
Kristina Maria Madsen (Deltager), Rameshnath Krishnasamy (Deltager), Jens F. Jensen (Deltager) & Vashanth Selvadurai (Deltager)
11 maj 2021 → 12 maj 2021Aktivitet: Deltagelse i faglig begivenhed › Organisering af eller deltagelse i konference
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The Our Museum Game: Kreativ udvikling af ny formidling
Kristina Maria Madsen (Foredragsholder) & Rameshnath Krishnasamy (Foredragsholder)
3 mar. 2020Aktivitet: Foredrag og mundtlige bidrag › Foredrag og præsentationer i privat eller offentlig virksomhed
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Paper presentation of: "Our Museum Game: A Collaborative Game for User-Centered Exhibition Design"
Kristina Maria Madsen (Oplægsholder) & Rameshnath Krishnasamy (Oplægsholder)
6 nov. 2019Aktivitet: Foredrag og mundtlige bidrag › Konferenceoplæg
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Kulturmødet Mors 2019
Kristina Maria Madsen (Oplægsholder) & Rameshnath Krishnasamy (Oplægsholder)
22 aug. 2019Aktivitet: Foredrag og mundtlige bidrag › Foredrag og præsentationer i privat eller offentlig virksomhed
Presse/medier
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Jagten på den perfekte app
Rameshnath Krishnasamy & Majken Astrup
01/08/2018
1 element af Mediedækning
Presse/medie
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